0
DRIFT POINTS
+0
x1
0
GEAR1
KM/H
DRIVE TYPEDRIFT
GEAR1
0KM/H
RPM1100
PENALTY SHOOTOUT
0–0
ROUND 1READY
AIM / SHOT
DRIVING SETUP
0 = base style
Vehicle torque*
0
More pull under acceleration and corner exit.
010
Horsepower
450 hp
Engine power delivered through every gear, scaled proportionally.
151500 hp
Top speed*
0
Extends the maximum limit on straights.
010
Oversteer
0
Negative is more stable, positive is easier to throw sideways.
-1010
Handbrake
0
How much grip breaks when you press it.
-1010
Steering sensitivity
0
Negative is softer, positive is sharper and more reactive.
-1010
Braking
0
From progressive braking to a more aggressive bite.
-1010
Tire grip
0
Negative is slippier, positive is more planted.
-1010
PAUSE
GAME MENU
Master volume
100%
Controls the whole active mix.
0100
Engine and tires
100%
Adjusts engine, turbo audio and tire squeal.
0100
Game effects
100%
Impacts, cones and parking-lot ambience.
0100
Music
100%
Radio and start-menu music volume.
0100
GPU backend
Graphics API used by the engine. WebGPU remains visible but locked until engine and mobile parity are qualified.
Checking WebGPU readiness…
Render quality
Visual profile for the engine editor and viewport.
Render resolution
100%
Pixels the engine actually shades, as a share of the window. Lower it for performance, raise it for sharper edges.
50%200%
Texture budget
Largest texture the engine uploads. Imported maps are downscaled to fit; the source files are never changed.
Antialiasing
FXAA is mobile-friendly; 2× and 4× supersampling render edges at a higher internal resolution.
Renderer
WebGL, enhanced ray lighting, or progressive path tracing with automatic compatibility fallback.
Visual style
Automatic detailed illustrated rendering for viewport, Play and game.
Sketch medium
Painted Storybook filters materials, light and atmosphere; Paper Pencil is high-key; Illustrated Ink is graphic.
Ink strength
78%
Weight of outlines and illustrated tonal shaping.
0100
Line detail
72%
Fine contours and cross-hatching density.
0100
Hatching / grid
100%
Cross-hatched shading independent from the drawn object outlines. Set to zero for clean contour lines.
0100
Drawn-line noise
35%
Organic variation in contour weight without adding screen-aligned grid lines.
0100
Pigment & palette
82%
Filters surface colors into illustrated pigment and tonal color bands.
0100
Pigment noise
100%
Granular variation applied to illustrated colours, materials and atmospheric pigment.
0100
Sketch colour
1.00×
From colourless pigment at zero to strongly saturated illustrated colour.
02×
Sketch light gain
1.00×
Global illustrated-light amplification, up to a deliberately strong high-key result.
.253×
Atmosphere treatment
68%
Stylises smoke, clouds, rain, haze, emissive light and transparent effects.
0100
Paper grain
38%
Subtle organic paper variation over the final image.
0100
Black & white
Independent global monochrome filter, also available with Natural rendering.
Exposure
1.12×
Scene brightness before display output.
0.701.60
Dynamic shadows
Quality-scaled realtime scene shadows.
Shadow quality
Shadow-map resolution, independent from render resolution.
Ambient occlusion
r185 GTAO contact shading for grounded, readable geometry.
AO quality
GTAO sampling and denoising quality.
Material reflections
Environment response for reflective materials.
Reflection quality
SSR resolution and hit precision.
Reflection ray reach
35 m
Maximum distance traced by screen-space reflection rays.
5 m120 m
Volumetric lighting
Enables screen-space light rays in the current renderer.
Cinematic lens flares
Advanced photographic flares and bloom for the sun and authored lights.
HUD editor
Shows editor panels and helpers.
Gameplay difficulty
General opponent difficulty. In Soccer it changes goalkeeper reaction, prediction, reach and dive ability.
Driving setup
Open the driving parameters already available in the game.
▲ NOW PLAYING --:--—
G-FORCE: 0.0G Side
BOOST: 0.0 BAR
—
—
0:00
0:00
VOL10
OIL TEMP:
90°C
SPEED:
0
KM/H